ezykruto.blogg.se

Kaiserreich russia focus tree
Kaiserreich russia focus tree












kaiserreich russia focus tree

Because each Kaiserreich nation is so unique, has a different situation and has multiple choices, it feels that you have more choices than you would have with a generic Vanilla nation, and that is even with the limitations on factions and ideology that Kaiserreich has. Some players would think that adding more focus trees would make Vanilla feel less sandboxy, but the opposite happened in Kaiserreich. There's hardly a shortage of ideas, if you read the history of each country in World War II there's a lot that can be added in their focus tree in the historical path alone, let alone the fictional alternative paths. Of course you can't make Vanilla like Kaiserreich where something interesting happens in every part of the globe because you can't make up scenarios, but a lot of improvement can be made to make the nations feel more enjoyable. What Kaiserreich has that Vanilla doesn't have: Better represented state borders (regions), so many events, so many news (for lore), almost every leader and national idea has a description, a lot of nations have focus tress with a historical path but also alternative paths, unique portraits, even that small +20 Political Power during the national day with a news event that describes the significance of the national day adds more flavour, etc. I previously made a topic where we discussed about more flavor vs more mechanics: turns out the majority of Hearts of Iron 4 prefer more mechanics over flavor, but why can't we have both? I'm curious why can't Vanilla be more like Kaiserreich? Long story short: Kaiserreich feels far more immersive than Vanilla because there's lore everywhere, focuses and events. The combination of the depth of majority of the countries available and the randomness makes it strange and different and more fun than Vanilla. Kaiserreich's unpredictability, huge content and endless choices make it so great. Gameplay: In Vanilla, even with ahistorical turned on, it mostly plays out in the same fashion with only minor differences.

kaiserreich russia focus tree kaiserreich russia focus tree

Kaiserreich is essentially story driven, it's not like the base game at all, where the game is basically just a sandbox with minimal story outside your real life knowledge of World War II. Kaiserreich isn't like that though, it's a deep story told through a game mod.

kaiserreich russia focus tree

Story: Kaiserreich feels far more immersive than Vanilla because in Vanilla you're expected to know who these people are, why they are here, why one country has this ideology or these factories or this military.














Kaiserreich russia focus tree